Loading...
 
Announcements

Announcements


Custom Domains and Other Domain Changes

posts: 9

All of our cleric domains have been changed or altered in some way. In addition, we've added several custom domains to better fit some deities or RP instances. I will list them all here in the order that they will appear in game.

Domain: Air
Level 1: Balagarn's IronHorn (Wiz/Sorc 2, Brd 1)
Level 2: Cloud of Bewilderment (Wiz/Sorc 2, Brd 2)
Level 3: Gust of Wind (Wiz/Sorc 3, Brd 3)
Level 4: Lightning Bolt (Wiz/Sorc 3)
Level 5: Call Lightning (Drd 3)
Level 6: Chain Lightning (Wiz/Sorc 6)
Level 7: Energy Buffer (Wiz/Sorc 5, Drd 6, Brd 6)
Level 8: Greater Planar Binding (Wiz/Sorc 8)
Level 9: Elemental Swarm (Drd 9)
Feat: Able to turn elementals.
Active Ability: None

Domain: Animal
Level 1: Charm Person or Animal (Drd 2)
Level 2: Cats Grace (Wiz/Sorc 2, Brd 2, Rgr 2)
Level 3: Dominate Animal (Drd 3)
Level 4: True Seeing (Wiz/Sorc 6, Clc 5, Drd 7)
Level 5: Mass Camoflage (Drd 4, Rgr 4)
Level 6: Polymorph Self (Wiz/Sorc 4, Rgr 4)
Level 7: Vine Mine (Drd 5)
Level 8: None
Level 9: Shapechange (Wiz/Sorc 9, Drd 9)
Feat: Able to turn vermin.
Active Ability: None

Domain: Chaos
Level 1: None
Level 2: Blindness and Deafness (Wiz/Sorc 2, Clc 3, Brd 2)
Level 3: None
Level 4: Fear (Wiz/Sorc 4, Brd 3)
Level 5: Lesser Planar Binding (Wiz/Sorc 5)
Level 6: Confusion (Wiz/Sorc 4, Brd 3)
Level 7: Planar Binding (Wiz/Sorc 6)
Level 8: None
Level 9: Weird (Wiz/Sorc 9)
Feat: Turn outsiders
Active Ability: None

Domain: Death
Level 1: Ray of Enfeeblement (Wiz/Sorc 1)
Level 2: Death Armor (Wiz/Sorc 2)
Level 3: Vampiric Touch (Wiz/Sorc 3)
Level 4: Phantasmal Killer (Wiz/Sorc 4)
Level 5: Create Undead (Wiz/Sorc 8, Clc 6)
Level 6: Circle of Death (Wiz/Sorc 6)
Level 7: Create Greater Undead (Clc 8)
Level 8: Finger of Death (Wiz/Sorc 7, Drd 8)
Level 9: Wail of the Banshee (Wiz/Sorc 9)
Feat: Negative plane avatar
Active Ability: Negative plane avatar can be summoned once per day, with an identical progression (though based on cleric levels) to the shadow conjuration summon.

Domain: Destruction
Level 1: Inflict Moderate Wounds (Clc 2)
Level 2: Horizikaul's Boom (Wiz/Sorc 1)
Level 3: Inflict Critical Wounds (Clc 4)
Level 4: Enervation (Wiz/Sorc 4)
Level 5: Harm (Clc 6, Drd 5)
Level 6: Feeblemind (Wiz/Sorc 5)
Level 7: Dirge (Brd 6)
Level 8: Crumble (Drd 6)
Level 9: Meteor Swarm (Wiz/Sorc 9)
Feat: Able to damage constructs while using the turn ability. Constructs are not turned, but instead damaged 1d3 per Turn level, e.g. 1d3 to 40d3, to the limit of the hit dice turned. The damage type is magical.
Active Ability: None

Domain: Earth
Level 1: Grease (Wiz/Sorc 1, Drd 1, Rgr 1, Brd 1)
Level 2: One With The Land (Drd 2, Rgr 2)
Level 3: Melf's Acid Arrow (Wiz/Sorc 2)
Level 4: Spike Growth (Drd 3)
Level 5: Mestil's Acid Breath (Wiz/Sorc 3)
Level 6: Stoneskin (Wiz/Sorc 4, Drd 4)
Level 7: Earthquake (Clc 8, Drd 9)
Level 8: Stonehold (Drd 6)
Level 9: Elemental Swarm (Drd 9)
Feat: Turn elementals
Active Ability: None

Domain: Evil
Level 1: Darkness (Wiz/Sorc 2, Clc 2, Brd 2)
Level 2: Magic Circle against Alignment (Wiz/Sorc 3, Clc 3, Brd 3, Pldn 3)
Level 3: Poison (Clc 4, Drd 3)
Level 4: Vampiric Touch (Wiz/Sorc 3)
Level 5: Lesser Planar Binding (Wiz/Sorc 5)
Level 6: Planar Binding (Wiz/Sorc 6)
Level 7: Aura versus Alignment (Clc 8)
Level 8: Finger of Death (Wiz/Sorc 7, Drd 8)
Level 9: Black Blade of Disaster (Wiz/Sorc 9)
Feat: Turn outsiders
Active Ability: None

Domain: Fire
Level 1: Burning Hands (Wiz/Sorc 1)
Level 2: Combust (Wiz/Sorc 2)
Level 3: None
Level 4: Wall of Fire (Wiz/Sorc 5, Drd 4)
Level 5: Elemental Shield (Wiz/Sorc 4)
Level 6: Firebrand (Wiz/Sorc 5)
Level 7: Fire Storm (Clc 8, Drd 7)
Level 8: Incendiary Cloud (Wiz/Sorc 8)
Level 9: Elemental Swarm (Drd 9)
Feat: Turn elementals
Active Ability: None

Domain: Good
Level 1: Aid (Clc 2, Rgr 3, Pldn 2)
Level 2: Magic Circle against Alignment (Wiz/Sorc 3, Clc 3, Brd 3, Pldn 3)
Level 3: Remove Curse (Wiz/Sorc 4, Clc 3, Brd 3)
Level 4: Healing Circle (Clc 5, Drd 6, Brd 5)
Level 5: Lesser Planar Binding (Wiz/Sorc 5)
Level 6: Planar Binding (Wiz/Sorc 6)
Level 7: Aura versus Alignment (Clc 8)
Level 8: Undeaths Eternal Foe (Clc 9)
Level 9: Greater Planar Binding (Wiz/Sorc 8)
Feat: Turn outsiders
Active Ability: None

Domain: Healing
Level 1: Cure Moderate Wounds (Clc 2, Drd 3, Rgr 3, Brd 2, Pldn 3)
Level 2: Cure Serious Wounds (Clc 3, Drd 4, Rgr 4, Brd 3, Pldn 4)
Level 3: None
Level 4: Raise Dead (Clc 5)
Level 5: Heal (Clc 6, Drd 7)
Level 6: Resurrection (Clc 7)
Level 7: Mass Heal (Clc 8, Drd 9)
Level 8: Stone to flesh (Wiz/Sorc 6)
Level 9: None
Feat: Empower Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds. This includes potions and wands. Does not stack with Empower or Maximize spell feats.
Active Ability: None

Domain: Knowledge
Level 1: Identify (Wiz/Sorc 1, Brd 1)
Level 2: Amplify (Brd 1)
Level 3: Clairaudience and Clairvoyance (Wiz/Sorc 3, Brd 3)
Level 4: True Seeing (Wiz/Sorc 6, Clc 5, Drd 7)
Level 5: Dominate Person (Wiz/Sorc 5, Brd 4)
Level 6: Mind Fog (Wiz/Sorc 5, Brd 5)
Level 7: Legend Lore (Wiz/Sorc 6, Brd 4)
Level 8: Mind Blank (Wiz/Sorc 8)
Level 9: Premonition (Wiz/Sorc 8, Drd 8)
Feat: None
Active Ability: None

Domain: Law
Level 1: None
Level 2: Glyph of Warding (Clc 3)
Level 3: None
Level 4: True Seeing (Wiz/Sorc 6, Clc 5, Drd 7)
Level 5: Lesser Planar Binding (Wiz/Sorc 5)
Level 6: Hold Monster (Wiz/Sorc 5, Drd 4, Brd 4)
Level 7: Planar Binding (Wiz/Sorc 6)
Level 8: None
Level 9: Great Thunderclap Forcecage (Wiz/Sorc 7)
Feat: Turn outiders
Active Ability: None

Domain: Luck
Level 1: True Strike (Wiz/Sorc 1)
Level 2: Prayer (Clc 3, Pldn 3)
Level 3: Knock (Wiz/Sorc 2)
Level 4: Circle of Doom (Clc 5)
Level 5: Keen Edge (Wiz/Sorc 3, Brd 3)
Level 6: Planar Ally (Clc 6)
Level 7: Legend Lore (Wiz/Sorc 6, Brd 4)
Level 8: Prismatic Spray (Wiz/Sorc 7)
Level 9: Aura of Vitality (Drd 7)
Feat: Defensive Roll - If the character is struck by a potentially lethal blow, he makes a reflex saving throw (DC = damage dealt). If successful, he takes only half damage from the blow.
Active Ability: Use is automatic, but limited to one use per day. Flat-footed characters cannot make a defensive roll.

Domain: Magic
Level 1: Mage Armor (Wiz/Sorc 1, Brd 1)
Level 2: Dispel Magic (Wiz/Sorc 3, Clc 3, Drd 4, Brd 3, Pldn 3)
Level 3: Magic Missile (Wiz/Sorc 1)
Level 4: Invisibility Sphere (Wiz/Sorc 3, Brd 3)
Level 5: Minor Globe of Invulnerability (Wiz/Sorc 4)
Level 6: Isaac's Lesser Missile Storm (Wiz/Sorc 4)
Level 7: Greater Spell Breach (Wiz/Sorc 6)
Level 8: Protection from Spells (Wiz/Sorc 7)
Level 9: Mordenkainen's Disjunction (Wiz/Sorc 9)
Feat: None
Active Ability: None

Domain: Plant
Level 1: Entangle (Drd 1, Rgr 1)
Level 2: Barkskin (Drd 2)
Level 3: One With The Land (Drd 2, Rgr 2)
Level 4: Spike Growth (Drd 3)
Level 5: Mass Camoflage (Drd 4, Rgr 4)
Level 6: Vine Mine (Drd 5)
Level 7: Evard's Black Tentacles (Wiz/Sorc 4)
Level 8: Creeping Doom (Drd 7)
Level 9: Natures Balance (Drd 8)
Feat: Woodland stride - Immunity to the grease, web, and entangle spells, as well as those effects of other spells. I.E. Vine mine.
Active Ability: None

Domain: Protection
Level 1: Mage Armor (Wiz/Sorc 1, Brd 1)
Level 2: Shield (Wiz/Sorc 1)
Level 3: Cat's Grace (Wiz/Sorc 2, Rgr 2, Brd 2)
Level 4: Minor Globe of Invulnerability (Wiz/Sorc 4)
Level 5: Etherealness (Wiz/Sorc 8, Clc 6)
Level 6: Lesser Mind Blank (Wiz/Sorc 5)
Level 7: Stoneskin (Wiz/Sorc 4, Drd 4)
Level 8: Mind Blank (Wiz/Sorc 8)
Level 9: Premonition (Wiz/Sorc 8, Drd 8)
Feat: Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
Active Ability: Divine protection can be used once per day.

Domain: Strength
Level 1: Bull's Strength (Wiz/Sorc 2, Clc 2, Drd 2, Brd 2, Pldn 2)
Level 2: Ironguts (Wiz/Sorc 1)
Level 3: Balagarn's IronHorn (Wiz/Sorc 2, Brd 1)
Level 4: Blood Frenzy (Drd 2)
Level 5: Bigby's Interposing Hand (Wiz/Sorc 5)
Level 6: Stoneskin (Wiz/Sorc 4, Drd 4)
Level 7: Bigby's Grasping Hand (Wiz/Sorc 7)
Level 8: Bigby's Clenched Fist (Wiz/Sorc 8)
Level 9: Bigby's Crushing Hand (Wiz/Sorc 9)
Feat: Divine strength - The cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
Active Ability: Divine strength can be used once per day.

Domain: Sun
Level 1: Eagle's Splendor (Wiz/Sorc 1, Clc 2)
Level 2: Searing Light (Clc 3)
Level 3: Flame Arrow (Wiz/Sorc 3)
Level 4: Flame Strike (Clc 5, Drd 4)
Level 5: Elemental Shield (Wiz/Sorc 4)
Level 6: Inferno (Drd 5)
Level 7: Sunbeam (Clc 8, Drd 8)
Level 8: Sunburst (Wiz/Sorc 8, Drd 8)
Level 9: Incendiary Cloud (Wiz/Sorc 8)
Feat: Exceptional turning - Add 1d4 to all turning checks to determine the maximum hit dice of undead turned. Also add 1d6 to the number of undead hit dice turned. This feat stacks with any expanded turnable creature type granted by other domains (such as outsiders). Note: These dice values are in-game, despite the in-game description.
Active Ability: None

Domain: Travel
Level 1: Expeditious Retreat (Wiz/Sorc 1, Brd 1)
Level 2: Entangle (Drd 1, Rgr 1)
Level 3: Clairaudience and Clairvoyance (Wiz/Sorc 3, Brd 3)
Level 4: Haste (Wiz/Sorc 3, Brd 3)
Level 5: Lesser Spell Mantle (Wiz/Sorc 5)
Level 6: Polymorph Self (Wiz/Sorc 4, Rgr 4)
Level 7: Acid Fog (Wiz/Sorc 6)
Level 8: Mass Haste (Wiz/Sorc 6, Brd 6)
Level 9: Power Word Stun (Wiz/Sorc 7)
Feat: None
Active Ability: None

Domain: Trickery
Level 1: Tashas Hideous Laughter (Wiz/Sorc 2, Brd 2)
Level 2: Invisibility (Wiz/Sorc 2, Brd 2)
Level 3: Invisibility Sphere (Wiz/Sorc 3, Brd 3)
Level 4: Confusion (Wiz/Sorc 4, Brd 3)
Level 5: Improved Invisibility (Wiz/Sorc 4, Brd 4)
Level 6: Fear (Wiz/Sorc 4, Brd 3)
Level 7: Polymorph Self (Wiz/Sorc 4, Rgr 4)
Level 8: Mass Charm (Wiz/Sorc 8)
Level 9: Time Stop (Wiz/Sorc 9)
Feat: Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier. Note: In-game description lists bonus as only 1 per 2 cleric levels.
Active Ability: Divine trickery can be used once per day.

Domain: War
Level 1: Shelgarn's Persistent Blade (Wiz/Sorc 1)
Level 2: True Strike (Wiz/Sorc 1)
Level 3: Divine Power (Clc 4)
Level 4: Battletide (Clc 5)
Level 5: Keen Edge (Wiz/Sorc 3, Brd 3)
Level 6: War Cry (Brd 4)
Level 7: Aura of Vitality (Drd 7)
Level 8: Power Word Stun (Wiz/Sorc 7)
Level 9: Power Word Kill (Wiz/Sorc 9)
Feat: Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier. Note: The bonus to attack provided by this ability counts towards the +20 attack bonus cap. The damage bonus is a physical damage increase effect. It takes a +5 weapon to pierce the damage reduction.
Active Ability: Battle mastery can be used once per day.

Domain: Water
Level 1: Ice Dagger (Wiz/Sorc 1)
Level 2: Amplify (Brd 1)
Level 3: Poison (Clc 4, Drd 3)
Level 4: Slow (Wiz/Sorc 3, Brd 3)
Level 5: Ice Storm (Wiz/Sorc 4, Drd 5, Brb 6)
Level 6: Cone of Cold (Wiz/Sorc 5)
Level 7: Drown (Drd 6)
Level 8: Horrid Wilting (Wiz/Sorc 8)
Level 9: Elemental Swarm (Drd 9)
Feat: Turn elementals.
Active Ability: None

Domain: Lust
Level 1: Eagle's Splendor (Wiz/Sorc 2, Clc 2, Brd 2, Pldn 2)
Level 2: Charm Person (Wiz/Sorc 1, Brd 1)
Level 3: Charm Person or Animal (Drd 1)
Level 4: Dominate Animal (Drd 3)
Level 5: Charm Monster (Wiz/Sorc 4, Brd 3)
Level 6: Mind Fog (Wiz/Sorc 5, Brd 5)
Level 7: Dominate Person (Wiz/Sorc 5, Brd 4)
Level 8: Mass Charm (Wiz/Sorc 8)
Level 9: Dominate Monster (Wiz/Sorc 9)
Feat: Lliira's heart - +2 saving throw bonus against mind-affecting spells
Active Ability: None

Note: Some spells listed here are redundant and are already granted to Clerics at the same level even if they don't take the domain. These are listed in the override and are here for completeness.

Please comment with any incorrect entries.

There are no comments at this time.