The Death Penalty and Why It's No Longer Needed
I have never ever been a fan of the death penalty on this server. I've made the argument before that losing a level, or a function of XP based on level, is too harsh a punishment for adventuring.
When this server was bustling, and we wanted to foster the value of role-play, it made sense to put a soft cap on experience gained while adventuring and impose a penalty for choosing that route over the core function the server was made to deliver. Factoring in the time required to produce, test, and balance high-level content by volunteer developers, keeping players from reaching higher levels was in the server's best interests. However, I felt this was best achieved through the capping of experience gained, be it by character or party level or a hard cap on XP earned per day. This would solve the issue of characters advancing too fast in a predictable, measurable way while also fostering the need to role-play if any more XP was to be earned.
This idea might not be achievable anymore (if it ever was), nor should it be an aim for anyone maintaining the server. However, neither should the current penalty.
Right now, dying is such a huge loss that not only does it set your character back in XP and often levels, it also takes out any further desire to continue. It's devastating. It's emotionally draining and almost always results in the player logging off out of frustration.
In our current ghost town population, I feel this is too much. You're already removed from your party's current fight, chances are that you will have to navigate the maze and respawn back in the city, and what benefits you offered your team are now gone. If you were solo, you're simply out of the fight. I feel this is enough.
Or, if a further penalty is needed, I suggest a stat debuff that cannot be rested away until so many game hours have passed. In this manner, you will operate at a lower capacity for a duration long enough to be detrimental to you and your party's goals, but you are not permanently set back weeks or months of work.
Please, comments are welcome on my opinion.